{"id":819,"date":"2023-08-23T14:08:39","date_gmt":"2023-08-23T14:08:39","guid":{"rendered":"https:\/\/support.visual-store.de\/?page_id=819"},"modified":"2025-10-06T08:02:32","modified_gmt":"2025-10-06T08:02:32","slug":"working-with-materials","status":"publish","type":"page","link":"https:\/\/support.visual-store.de\/en\/schulung\/praesentation\/arbeiten-mit-materialien\/","title":{"rendered":"Materials"},"content":{"rendered":"<h1>Materials<\/h1>\n<p style=\"margin-top: 25px;\">A material consists of multiple graphics\/textures to create the most accurate, true-to-life representation possible. Each graphic has its own specific task.<\/p>\n<hr \/>\n<h4>Material construction<\/h4>\n<ul>\n<li><b>Texture<\/b><\/li>\n<p>\nA texture is an image file. This can be a floor, tile, stones, fabric, metal, etc.\n<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-822\" src=\"https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-34-300x300.png\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-34-300x300.png 300w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-34-150x150.png 150w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-34-768x768.png 768w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-34-600x600.png 600w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-34.png 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<li><b>Roughness<\/b><\/li>\n<p>\nRoughness indicates how rough a surface is. This is done using a black and white image. The darker the area in the image, the smoother the surface. The lighter the areas, the less the surface shines.\n<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-823\" src=\"https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-35-300x300.png\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-35-300x300.png 300w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-35-150x150.png 150w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-35-768x768.png 768w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-35-600x600.png 600w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-35.png 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<li><b>Metallic<\/b><\/li>\n<p>\nIndicates how metallic a surface is. This is also done using a black and white image.\n<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-825\" src=\"https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-36-300x300.png\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-36-300x300.png 300w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-36-150x150.png 150w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-36-768x768.png 768w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-36-600x600.png 600w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-36.png 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<li><b>Normal Map\/Bump Map<\/b><\/li>\n<p>\nThe Normal Map simulates textures. The graphic for this has a blue tone and at edges where it refracts light, it is either green or pink. Based on these colors, the renderer recognizes where the light refracts, thus generating a more realistic representation of the surface.\n<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-826\" src=\"https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-37-300x300.png\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-37-300x300.png 300w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-37-150x150.png 150w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-37-768x768.png 768w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-37-600x600.png 600w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-37.png 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>\nA very good source for textures is the website www.textures.com. Registration is free, and you get 15 credits per day, which you can use to download textures for free in a resolution of (1024 x 1024 pixels). For higher resolutions, you need premium access.\n<\/p>\n<\/ul>\n<hr \/>\n<h4>Create a Material<\/h4>\n<ol style=\"padding-left: 79px; margin-top: 25px;\">\n<li>Click on the <b>Material Editor<\/b> Top left on the green plus icon<\/li>\n<li>The new material now appears below<\/li>\n<li>You can also give this a name, e.g.: Checker plate<\/li>\n<li><b>Color \/ Texture<\/b>, select the texture using the icon on the left<\/li>\n<li><b>Roughness<\/b>, select the graphic for roughness for your material<\/li>\n<li><b>Metallic<\/b>, if available, select the graphic for metal here<\/li>\n<li><b>Normal Map<\/b>, here you choose your normal<\/li>\n<\/ol>\n<p><img decoding=\"async\" class=\"aligncenter size-medium wp-image-828\" src=\"https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-38-85x300.png\" alt=\"\" width=\"250\" height=\"auto\" srcset=\"https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-38-85x300.png 85w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-38-290x1024.png 290w, https:\/\/support.visual-store.de\/wp-content\/uploads\/2023\/08\/image-38.png 392w\" sizes=\"(max-width: 85px) 100vw, 85px\" \/><\/p>","protected":false},"excerpt":{"rendered":"<p>Materialien Ein Material besteht aus mehreren Grafiken\/Texturen, um eine m\u00f6glichst genaue, naturgetreue Abbildung zu schaffen. Dabei hat jede Grafik ihre ganz eigene Aufgabe. Aufbau eines Materials Textur Bei einer Textur handelt es sich um eine Bilddatei. Dies kann ein Fu\u00dfboden, &hellip; <a class=\"kt-excerpt-readmore more-link\" href=\"https:\/\/support.visual-store.de\/en\/schulung\/praesentation\/arbeiten-mit-materialien\/\">Read More<\/a><\/p>","protected":false},"author":1,"featured_media":0,"parent":1135,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-819","page","type-page","status-publish","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/support.visual-store.de\/en\/wp-json\/wp\/v2\/pages\/819","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/support.visual-store.de\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/support.visual-store.de\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/support.visual-store.de\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/support.visual-store.de\/en\/wp-json\/wp\/v2\/comments?post=819"}],"version-history":[{"count":17,"href":"https:\/\/support.visual-store.de\/en\/wp-json\/wp\/v2\/pages\/819\/revisions"}],"predecessor-version":[{"id":1807,"href":"https:\/\/support.visual-store.de\/en\/wp-json\/wp\/v2\/pages\/819\/revisions\/1807"}],"up":[{"embeddable":true,"href":"https:\/\/support.visual-store.de\/en\/wp-json\/wp\/v2\/pages\/1135"}],"wp:attachment":[{"href":"https:\/\/support.visual-store.de\/en\/wp-json\/wp\/v2\/media?parent=819"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}