Materials
A material consists of several graphics / textures to create a lifelike image that is as accurate as possible. Each graphic has its own task.
Structure of a material
- Texture:
A texture is an image file, it can be a floor, a tile, stones, fabric, metal, etc. - Roughness / Roughness
The roughness indicates how rough a surface is, this is done by means of a black and white image. The darker the area in the image, the smoother the surface. The lighter the area, the less shiny the surface. - Metallic
Indicates how metallic a surface is. This is also done by means of a black and white image.
Normal Map / Bump Map
The Normal Map simulates structures. The graphic for this has a blue tint and edges where it refracts the light are either green or pink. Using these colors, the renderer recognizes where the light refracts and thus generates a more realistic representation of the surface.
A very good source for textures is the website www.textures.com. The registration is free and you get 15 credits per day with which you can download textures in a resolution of (1024×1024 pixels) for free. For larger resolutions you need a premium account.
Create a material
- In the Material Editor, click the Green Plus icon in the upper left corner
- Now appears below the new material
- You can also give this a name, for example: Chequer plate
- Color / Texture, use the left icon to select the texture
- Roughness, select the roughness graphic for your material
- Metallic, if available, select the graphic for metal here
- Normal Map, here you select your normal